package com.ghost.view.pop
{
	import flash.display.Sprite;
	import flash.text.TextField;
	import flash.text.TextFormat;
	
	import flashx.textLayout.formats.TextAlign;

	public class Show_game_des_cell extends Sprite
	{
		public var __transitionManager:*;
		private var textformate_v:Vector.<TextFormat>;
		private var txt:TextField;
		public function Show_game_des_cell()
		{
		}
		public function show_str(str:String,formate:TextFormat):void
		{
			txt = new TextField();
			txt.autoSize = TextAlign.LEFT;
			txt.text = str;
			txt.setTextFormat(formate);
			this.addChild(txt);
		}
	}
}